At that time, Fumoto had graduated in opera singing at the Tokyo University of the Arts, but felt like that was not the way he wanted to go in life. Development ĭownwell 's development began around March 2014. Additionally, alternating with color palettes unlocks, the player unlocks different movement styles, which influence Welltaro's position and movement animation while on solid ground, as well as some of the well's procedural attributes, like frequency and type of timevoids. At the end of each level, the player is given the choice between three Welltaro upgrades, which persist throughout the play session and support the player, in addition to ammo upgrades or shop purchases. The well is built up from multiple stages, each of them having three levels and featuring different sets of environmental designs and enemies. In other cases, the timevoids lead to a shop, where Welltaro is welcomed by a Jizō, who is taking the place of a shopkeeper, offering the player three different items in exchange for gems. These timevoids may lead to caves, which provide the player with a large amount of gems, or with an alternate weapon, which influences speed, delay, ammo usage, ammo count and the shoot pattern of the gunboots, as well as providing either health or a max ammo upgrade. During the descent, players will find "timevoids", which, upon entering, stop everything outside them, as well as the music. The gunboots are automatically reloaded when Welltaro hits a surface, regardless of whether or not it is solid. While normal enemies only feature a red glare alongside the white outlines, these particular enemies are completely highlighted in red, with a more filled sprite body. The well is procedurally generated, and the player is often confronted with a large number of different types of enemies, most of which can either be shot with the gunboots or stomped by jumping on them others, however, are resistant to being stomped and can thus only be killed with bullets. When mid-air, pressing and holding the jump button fires from Welltaro's gunboots. The game has three basic controls: left and right movement, and the ability to jump while on a solid surface. Knowing that monsters are waiting for him inside, he straps on his gunboots and starts his trip downwards, killing his enemies to proceed and collect treasure. In Downwell, players control a "curious man" named Welltaro, who is at the local park one night when he decides to explore the depths of the well nearby. Gameplay Downwell 's protagonist Welltaro shooting a stomping-resistant snail enemy with the "burst" ammo upgrade. The art style and underground level design have been compared to Spelunky and Cave Story. The exact colors can be changed through unlockable in-game palettes. ĭownwell uses a palette of four colors, which default to black background and white outlines, with red as a highlight for gems, enemies and other important items, and blue for water environment features. British studio Red Phantom Games developed the Switch and PlayStation ports. A Nintendo Switch version was released in January 2019. It was developed by Ojiro Fumoto and published by Devolver Digital for iOS and Microsoft Windows in October 2015, for Android in January 2016, and for PlayStation 4 and PlayStation Vita in May 2016. Downwell is a 2015 vertically scrolling shooter video game with roguelike elements.
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